Thursday, October 22, 2020

HANDY ANDY

 

Here is a sketch I did on my phone using Autodesk Sketchbook Pro and PIXLR.  It’s a reinterpretation of Escher’s “Drawing Hands” … updated for the digital era.



Back in July I did a post about physical modeling and drawing.  The pandemic has given me the opportunity and the stimulus to balance my virtual work with some traditional work.   

https://grevity.blogspot.com/2020/07/a-sketch-in-time.html

This work continues.  I did some plasticine modeling of a gargoyle.  This is very loosely based on the “dragon-spouts” of Notre Dame.  I was intending to use photogrammetry to convert this to a mesh and insert it into a family.  But that part never happened. 

Armature   It’s all a bit haphazard but it was fun to do a bit of practical problem-solving in the real world.  Note the creative use of a microphone stand to suspend the gargoyle in it’s normal horizontal position, with the ability to rotate, raise & lower without touching the plasticine itself.



Around the same time I did a couple of quick sketches on my phone.  Some use of layers and post-processing here, but trying hard to remain fast and intuitive.

On the left is “forest scene” it’s loosely based on a couple of pictures by my dad that made an impression on me as a teenager.  The idea is to work very quickly and without much planning, laying down marks that give the illusion of distance and depth.  A forest that recedes in a tangle of overlapping lines.  Vertical trees and horizontal grown.  Interwoven stripes.

On the right the scene that greets me at the end of my 6am walk each morning.  Again it’s about the illusion of depth, and about abstraction.  Repetition and rhythm also.  Part of the allure is the vanishing point drifting around the corner as your eye is drawn into the space.



The next image is an attempt to repeat my water colour efforts in that previous post but within the virtual world “through the iPad glass”.  There is some back and forth between iPad and laptop here.  Playing with filters, transparency, and polygon fill to frame the composition.  Once again nothing is planned out.  Just start loose strokes of blue and green to define sky and ground, then insert bits of building in the accidental gaps.  Pause a moment to reflect, then dive in again. 



IMPROVISED TOWNSCAPE

One more take on the same theme.  Again purely digital.  This time the viewpoint is higher and the perspective is distorted.  David Hockney might call it “reverse perspective”.  Working with contrasts here: areas that are very loose, areas kept completely blank, and areas of intense texture and detail. 



REVERSE PERSPECTIVE

Back to modelling.  My dad was a potter and dabbled in clay sculpture also.  Well he was an art teacher, but a couple of times he created clay models of a bull which graced the shelves of our home and made quite an impression on me as a teenage boy.  So I thought I would have a quick go myself.

In retrospect I could have done with a bit of an armature to stop the legs from sagging ever downwards.  Maybe I need to get some wire.  As I remember, we used to use “pipe cleaners”: lengths of wired with a furry covering.  I had forgotten about that. 



POTTERING ABOUT

But I got to thinking about classical ornament again and the kind of freize that alternates a bull’s head and a festoon, draped from horn to horn.  Sir John Soane used this device at the Bank of England on Tivoli Corner.  I was inspired to create a highly abstracted version for Project Soane using the intersection of solid and void extrusions.

Picasso was also fond of the bull motif, famously combining bicycle seat and handlebars to evoke this symbolic form which has featured on the walls of buildings since the earliest towns and cities thousands of years ago



BUCRANIA

So I decided to model a head.  Once again just following my instincts.  No reference material, just work from memory & imagination.  I quite like the roughness of the early snapshots, but I was aiming for a more consistent finish.  Setting myself a goal.  Minimize the undercutting, aim for a simple, regular form with flowing lines.  I used the rounded end of a pencil to tap the surface for an orange peel effect.



PRACTICE PRACTICE PRACTICE

The shop didn’t have silicone rubber for the moulds, so I settled for Latex.  Works fine but required multiple coats to build up a decent thickness.  To keep the mould in shape while casting you need a plaster backing.  I did all that for the cornucopia I had modelled before and ran off a couple of plaster castings



MASS PRODUCTION

I went on to model a swag/festoon/garland, once again training myself by challenging my ability to improvise a form on-the-fly.  The whole point of these exercises is not so much the end products, but the activities themselves.  Engaging hand, eye & brain in an integrated way, focusing my attention on a physical object in the making like these miniature garlands.



LINKING MOTIF

So I’ve had a lot of fun playing at being an ‘ornamental plaster guy’.  Setting myself practical challenges with an artistic component.  Mixing up little bowls of plaster.  Sniffing the latex fumes.

Cast 3 heads, two swags, four little hanging garlands.  Line them up on a carboard backing and enjoy the surge of achievement.  My apartment is a workshop.  Proper little hobby.



 CLASSICAL ORNAMENT

Photos of MY hand and MY eye, carefully processed for maximum effect.  A cartoon-style drawing of a brain that I sketched on my iPad.  Put them together with a recycling symbol to represent what I’m doing with these exercises. 

That’s what they are.  Exercises for the hand-eye-brain feedback loop.  Training my inner artist/artisan.

By the way, my left hand has an unusual feature … a continuous line that goes right across the palm.  The right hand is more conventional with two lines that miss each other and overlap in the middle. 

LEARNING BY DOING


Sunday, October 18, 2020

THE WELL-ADJUSTED CHURCH


We have published a new sheet set.  Still work in progress of course, but quite a step up from last time. I have started to add some images in the leftover spaces to link the BIM world to the everyday experience of buildings we inhabit.


MODEL + IMAGES

Considerable energy spent adjusting dimensions based on information received from site.  Difficult to spot the difference without doing an overlay, but some details make more sense now, like the quoins at the short return where the porches abut the nave. 



LOOK AGAIN ... & AGAIN

On the ground floor the pews have been developed a bit further.  Still some uncertainty here, and there have been changes in modern times, particularly in the area of the choir and pulpit.  Step one is to model the fit-out as it was in Hawksmoor’s day, as far as that is known.  Then we can look at showing modern schemes as options.

The external stone steps at the main entrance, were shown as curved in the original reference plan that I had scanned from a book that I bought many years ago.  But they are not.  This and other discrepancies in that hand-drawn plan have now been corrected. 



CLOSER TO THE TRUTH

The columns were inserted from my standard classical library with some adjustment to the plinths.  These are double-nested planting families so that the height can be easily adjusted to suit the project.  Unfortunately, the planting category is not “cuttable” so you don’t see what you expect in plan views.  Normally you would see a symbolic representation in plan for trees etc.  Also the capitals I had were Corinthian, which looks OK at first glance but the scrolls are rather different from the Ionic type used in Hawksmoor’s Composite order.  Note there is only one row of acanthus leaves, rather than the two tiers normally found in Corinthian (short in front, taller behind)



IONIC VOLUTES

The sheet set continues to develop in parallel with the model.  This is different to how we used to work when drawing by hand.  Typically, we would complete the drawings “sheet by sheet”.  Of course there was a certain amount of rework, and we might add annotations and dimensions across the whole sheet set as a secondary process. 

But with BIM. The sheets develop gradually, and much editing of the model is actually done “on the sheet” with multiple views visible.  There are those who forecast the end of drawing sheets, who want to build “directly from the model”.  That’s fine, but it would be very strange to only have a single 3d view.  Creating plans and sections with different visibility settings is part of the process of understanding how a building works.  Whether you are designing a new building, or interpreting a historical gem, well organized sheets are process of decision making and discovery.



IMPROVED STAIR SHEET

To solve the “cutting” issue with the round columns I nested them inside a Structural Column family.  Now they cut nicely in plan views.  The square pilasters require more effort, because they don’t have entasis, unlike the “standard versions” that I used as placeholders in my first roughing out.  So I rebuilt these, restricting the use of double-nested planting to the capitals only.  This family was copied and adapted to create the small partial pilasters that fit into the corners.

With the north and south porches now developed in detail, the stairs sheet has been updated.  There was space for a couple of photos, so I popped them onto the sheet to add a bit of real-life texture.



CATEGORIES: "CUTTABLE" or NOT

Ryan’s work on the organ and the altar piece are crucial to the overall impact of the model.  It’s beginning to come to life as a space where worship has occurred for almost 300 years.  If only we could be transported back inside St Annes one Sunday morning in say 1760 to observe the congregation, hear the organ and the hymn singing, note the appearance of domestic servants, warehouse labourers, ships captains, timber merchants, doctors & lawyers … did they sit in segregated fashion according to class and common culture? 

If only we could animate the model with people arriving through the 3 main entrances and taking their seats, pausing to chat, sharing in a common culture that has largely drifted into the mists of time.



IMAGINING THE PAST



Thursday, October 15, 2020

WILL IT SCALE?

 

Blog posts from early 2013

This was an exciting period for me.  I visited New Zealand for Revit Technology Conference, to stay with my sister in Auckland and to see something of that unique country.  Alfredo Medina came up to me at the RTC social, introducing himself and sparking a lifelong friendship.  I sat in on a couple of Marcello sessions, heckling him on the difference between Doric & Tuscan, but feeling totally inspired and motivated.  His scalable Tuscan column (based on a spline) got me going.  I was aware of basic spline behaviour (two ways of stretching the end point by using the TAB key) but I had never thought of using it to scale a profile, or a revolve sketch.  This was rather early in my journey into classical architecture and long before Project Soane took a hold on my life.

I stand by my conclusion at the time.  You can do classical architecture well, and you can do it REALLY BADLY.  Take the time to study and learn.  It is a very deep well of tradition.  If you are not to put in the hard yards, just leave it alone. 

https://grevity.blogspot.com/2013/06/spline-sailing.html








The glass onion arose from a challenge that cropped up at work.  It’s a good example of using “pick 3d edge” to create complex curves using the traditional family editor.  Probably I should go back to this and see if I can make it more fully parametric.  The last part is also interesting.  Using the rectangular rig to make parametric domes … a family of onion species with different proportions.  I think I should revisit this whole area.  

St Basil’s cathedral, Moscow … anyone?

 

https://grevity.blogspot.com/2013/06/making-glass-onions.html

 


And back to the Tuscan Column theme.  This is not my current approach to capturing the fundamental variety that is available using the Classical language, but it was an important step along that road. 

I really must get back to my column collection, and get it into shape for sharing, at least with a limited audience.  The whole range of Classical elements within Revit should be an established open source project.  Paul Aubin’s book was a huge contribution of course, but I think we could do a better job of extending this, developing robust content and sharing it widely.

 

https://grevity.blogspot.com/2013/06/tuscan-rig.html

 

 

I think “Flat People” are still useful.  Photoreal is great … but not always.  Sometimes you want a more stylised, line-art approach to the graphic presentation of an idea.  Early concept design for example.  You might not want to mislead the client into thinking your design ideas are more fully developed than they actually are. 

This is my second post on the topic and I had a couple of people share their collections, so I created some more, as I had promised. 

“One thing that experienced users with a public presence can do is to create better content and make it freely available.”  Here, here! I’m still in favour of that.

And another quote from the end.  I’ve been saying this for a long time now.

“we should also strive to treat Revit like a pencil.  Just pick it up, let it become one with your hand, eye & brain, thinking about the vision you are trying to capture.  Let the tools become transparent.  Create.”

 

https://grevity.blogspot.com/2013/06/more-pancake-people.html


 


This is another “revisit”.  Spiky geometry that is easier to make in Sketchup than in Revit BUT tends to lose it’s ability to translate into a solid.  Mesh objects won’t support the “mass floors” feature which is so useful in Revit based early design.  I haven’t used Formit for some time, so I’m not sure if the conversion is more predictable or easier to handle using that route.  Another thing to get back to.

Maybe most people would use Dynamo and direct shape geometry these days.  Will have to talk to Daniel about that.

 

https://grevity.blogspot.com/2013/06/spikey-stuff.html

 

 

It seems like almost every post from this time-frame is something I want to explore further.  This is a variation of the rectangular grid.  This time a circular rig with radial spokes.  There is an exchange with Paul Aubin in the comments.  He has a very elegant method for modelling volutes in his book.  Currently my volutes are very abstracted and low-res.  Perhaps I could combine this rig with Paul’s approach to create a parametric volute generator.  Once again, maybe dynamo would do a better job.

 

https://grevity.blogspot.com/2013/06/spiral-rigging.html