Thanks to Simon
Yew for alerting me to the AI powered, skybox
creation from Blockade
I started with prompts along the lines of "large urban space in 18th century London."
The first response was quite encouraging: a three storey streetscape with a Georgian theme. It does feature a couple of modern vehicles and it's a street, not an open square, so how will it blend with a Revit project?
I adjusted the prompt to ask for an open space in the centre. I got the open space but the camera is across to one edge. Worth trying. Roll the dice and you get several modern buildings plus a grotesque remake of Big Ben🙄 Hmm
I kept trying and... Hats off for inventiveness, but generally speaking the architecture was better suited to an imaginary city than 18th century London.
Big Ben and Tower Bridge are definitely 19th century and London is not really known for its continuous skyline of pointed Gothic spires. Is Pugin's ghost trapped in the neural net perhaps?
One version has a raised camera height and wierd black smoke belching out of many of the chimneys.
More compilations from my attempts
to generate 18th century London skyboxes for eg Project Soane using AI from
A cross between tower bridge and Big Ben crossing a street instead of a river. Lots and lots of spires. Buildings from Abu Dhabi 🤔 Often the same "iconic" building features twice in the same image.
I tried pushing time back another century, then another. The ghost in the machine is very clever but it doesn't have a clear sense of history. Would work better for fantasy worlds probably.
Would any human being think that two Big Bens in the same image was acceptable? So it was kind of fun, but so far I don't think I have a skybox I could throw into Enscape3d for the Bank of England or similar. But I should probably give it a try.
Interesting insights into the strengths and weaknesses of this technology. Thanks Simon
Interesting to see posts from Benjamin Guler and Daniel Stine, AIA, IES, CSI, CDT, Well AP about bringing in texture mapped topo from Google Earth /Sketchup to Revit. The work flow for this certainly seems to have got easier since I attempted it over a decade ago. Not that I was the only person to work on this back in the day, but I do enjoy looking back at my early BIMpencil studies
So it was December 2011 and I was
attempting Gaudi's Parc Guell, of all things. Of course there was a lot of
cheating and gross simplification but as always my primary goal was to achieve
a deeper understanding rather than create a polished end product.
The process was quite demanding, especially scaling the texture map to match the topography, but I sure had a lot of fun.
Along the way I learned a lot about both Revit and that raised deck with wiggly seats around the edge that had made such a huge impact on me in the late 1970s when I went on my Gaudi pilgrimage.
Post 3 about my 2011 study of Parc
This is the closest I got to convincing images that blend the Revit model of the "building" with the textured toposurface context.
The piece of topo closest to the raised deck is a grass material surface with subregions in a white material to represent paths. The rectangular building is/was a school, and when I visited 45 years ago, uniformed kids came out to play on the deck while we were there.
I'm still rather proud of the upper image of the columns supporting the deck, and the stupendous view over Barcelona towards the sea. Native Revit rendering of course. Happy memories of the little square boxes jumping around the screen as the image came into sharper focus.
To say it was tedious by today's standards seems a banal understatement.